Kotor ajunta pall sword keep
It's very paint-by-numbers D&D, and even if you don't know much about D&D it has exerted enough influence on fantasy fiction culture that you see through it pretty fast unless maybe it's your first experience in the genre. NWN1 comes across as very bland most of the time. “You have recovered one of the WATERDHAVIAN CREATURES! Keep searching to find the rest of the missing WATERDHAVIAN CREATURES! We need to find all of the WATERDHAVIAN CREATURES if we are to succeed!” “Have you discovered anything about the WATERDHAVIAN CREATURES? You must recover the missing WATERDHAVIAN CREATURES or we are all doomed!” “Alas, the WATERDHAVIAN CREATURES have escaped! Quickly, venture forth and find the WATERDHAVIAN CREATURES!”
![kotor ajunta pall sword keep kotor ajunta pall sword keep](https://i.pinimg.com/736x/99/6a/60/996a6024e9a06f72feed54a1f8a01c5b.jpg)
“Look, hero! These WATERDHAVIAN CREATURES will surely be our salvation!” Apart from being boring the dialogue is bad and repetitive as gently caress. I got the Enhanced Edition when it was on sale because I enjoyed NWN and its expansions back in the day but couldn’t even get through the first chapter this time.
![kotor ajunta pall sword keep kotor ajunta pall sword keep](http://shrines.rpgclassics.com/pc/kotorpc/action/KorribanKel.jpg)
Just a horrible slog of repitive encounters that are level scaled to always take a little too long, test only your ability to do the optimal strategy over and over, looking ugly the whole goddamn way, with 4 chapters of just the most generic possible fetch quests, with at most one instance of interesting dungeon design per chapter, and maybe one interesting piece of writing per chapter. Never winter nights single player original campaign is a Bad Game.